Jeff Kaplan drops the hammer on hero bans in Overwatch

Fourm post from Jeff Kaplan addressing hero bans link.

https://us.forums.blizzard.com/en/overwatch/t/facts-rumors-discussion-of-hero-bans-updated/449559?page=4

Jeff Kaplan

119 posts

Overwatch Developer

I’ve seen a lot of discussion about hero bans the past few days and I just wanted to offer some perspective on the topic. As always, the OW has a wide variety of opinions about the concept. Interestingly, we don’t have many people on the team vehemently arguing for the feature. More of us, including myself, are reluctant to add hero bans to Overwatch. As I’ve said before, we’re not of the mindset that we’re opposed to the idea entirely and will never add them. But overall, there are a number of issues that make us want to proceed carefully.

Coming at this from a game design focus, the number one thing we ask is, “what is the problem that we’re trying to solve?” We’re not fans of just adding ideas that are in other games “just because”. We call this bottom-up design. Sometimes the right design decision for one game, is a terrible decision for another game – even if the two games are very similar. For example, with World of Warcraft we did not impose forced grouping, a slow leveling curve and a punishing death penalty with level loss “just because” the other successful MMO’s had those features at the time. And as a player of those other MMO’s, I thought they were the correct decision for those games. But not for WoW.

When I hear why people want hero bans, the conversation usually revolves around a few reasons (I’m sure there are more):

 People do not like that the meta stagnates. They believe with hero bans, they will be able to “ban out” the meta heroes thus moving the meta. In general, the meta not moving is perceived by the player-base as bad
 People are frustrated with the balance of certain heroes. With hero bans, they feel like they can “ban out” the heroes they are frustrated with
 People do not like playing against certain heroes. With hero bans, they feel like they can “ban out” a hero they don’t want to play against

As a team, we agree with and understand that players want the meta to be more fluid and move more frequently. Even though the vast majority of players only experience the meta through OWL, feedback from GM’s, streamers and YouTubers, we get that the perception of a stale meta is not good for the game. We absolutely have plans to help move the meta more and we’ll be talking about these in an upcoming developer update. We get it. We agree. Make the meta move faster. Ok.

But just implementing hero bans does not mean the meta will move. Studying other games, the end result is usually a “ban meta”. The downside of a ban meta, is that players are often at odds with each other when someone on their team bans an “off-ban-meta” hero. The same frustrations that players experience with the meta exist in a ban meta. Hero bans are not a silver bullet solution to making the meta move. If the problem we are trying to solve is that the meta needs to change more, hero bans might actually make the problem worse, not better. We do a have a solution in mind – an actual system – that we’ll talk about (next week’s dev update) but it is not hero bans.

In regards to players wanting to ban for balance reasons, the way we plan to address this is with more frequent balance updates. The upcoming dev update will go in depth into the plan and shed light on how we’re going to accomplish this. So we agree that there are balance issues. We agree balancing needs to happen more frequently. We disagree that hero bans are a good solution to balance problems. To us, removing a hero from play because of balance reasons feels like a sledgehammer.

The other reason I listed was that people do not like playing against certain heroes. To this, I am going to give an answer that is not going to be very popular. Basically, it’s a PvP game. You don’t get to pick what the enemy team does. The challenge is overcoming the enemy team with teamwork, ingenuity and skill. It feels really off to me that the other team dictates how or what I play. So if your reason is that you don’t want to play against certain heroes, I think we’ll agree to disagree on this point. We’ve changed out minds in the past. But that’s where we’re at for now.

I hear a lot of people attack hero bans because they only want to play one hero, or “one trick”… To this, I think our stance is pretty clear. Overwatch is a game about mastering many heroes. We don’t expect you to master them all, but you should play a few of the characters. Now, we don’t explicitly prevent you from only playing one hero. But we also don’t encourage it. We think the game is more fun for everyone involved if you play at least a handful of the heroes. That’s how the game is designed. So defending “one tricking” does not factor in for us when it comes to our opinion on hero bans. We want the meta to move more and one tricking contributes to meta issues. Again, we’re not against one-tricking but we’re not going to overly enable or encourage it. That’s our stance.

There are a few other reasons, we’re reluctant to pursue hero bans at this time as well. We’ve been really pushing for faster match times (there’s a lot going on under the hood on this one). Our philosophy is the game is better if you have quicker matches. The sting of defeat is much less if the match took less time. We’re constantly talking about ways to speed up rounds of OW to allow you to play more. Introducing a “ban phase” to the start of every OW round would add significant time. Your overall time spent on an average night of OW actually shooting stuff would be less. This concerns us a lot. There is also a huge development cost to adding the feature as well (the time commitment would be significant). This last reason is not the one that’s driving our decision making. If we thought it was right for the game (like with Role Queue) we would absolutely make the investment.

I’m looking forward to sharing next week’s development update with you all… I think it will clarify things a bit. But in the meantime, I wanted to tell you where we’re at with hero bans specifically since so much misinformation is being spread right now. I hope those of you in favor of the system don’t go too “doomsday” over this news without having the full picture. Information will be available next week on the plan to balance faster and keep the meta moving. We agree on the problems. That’s the important thing.

So there you have it no to hero bans what do you think?

Bigfisch

The internet reacts to “Overwatch Hero bans”

Yesterday we got the news that the Overwatch dev team is working on something big. That “something” could be hero bans. And today the internet has spoken.

http://gamewatchtoday.com/blog/2020/01/20/hero-bans-coming-to-overwatch/
Check out the previous article about this.

Basically hero bans in a game like Overwatch could be presented a few different ways (for those of you that have never played games with them before). The idea is that when you play a game certain heroes durrIng that particular game or series of games you play that day are banned or locked out of play and you will not be allowed to play those heroes. It could be just for that game or a day or a whole season it depends on how it’s implemented. Most people refer to the League of Legends way of Champion selection and ban where it only lasts that match and you vote what hero gets banned that game however you get to see who everyone is picking beforehand (it’s a little more involved but that’s the easy explanation).

The people have spoken, some for it and some against and some are just confused.

FROM TWITTER

https://twitter.com/johngalt/status/1219506708344643585?s=21

A few comments from Instagram

From stylosa video on hero bans from YouTube

Reading through some of the reddit comments were boring and no one really brought up any new arguments.

Thanks for reading. What are your thoughts on a hero ban system?

~bigfisch
bigfisch@gamewatchtoday.com

Hero bans coming to Overwatch?

Bastion in the Doghouse with Woodstock.
Hero bans mean someone’s in the doghouse

Are hero bans coming to Overwatch? One source says yes, and they could be as soon as next week.

Monday afternoon MetroOW posted this on twitter.

He is the same source that dropped leaks about Overwatch 2 at Blizzcon and although he says his source is different, it could at least be this if not something just as important. If you remember last week Eemongg (a popular Overwatch streamer) tweeted that a “big update” is coming soon.

Hero bans are to state it as basic as possible. You wouldn’t be able to pick X hero for one day in comp. There is a lot more to it than that but to state it simply for those that don’t know what it is. I will make a longer explanation article to explain hero bans if Overwatch changes to this method.

I am not sure if this would go directly to live servers as they would probs put it in the PTR and then drop it live after season 20 is over but that’s just my guess based on how they typically have done these kind of changes.

We shall see… What do you think about hero bans in Overwatch?

~bigfisch

Weekly Overwatch news drop from week of January 19, 2020.

Weekly Overwatch news drop from week of January 19, 2020.

http://gamewatchtoday.com/blog/2020/01/17/overwatch-2-report-jeff-reveals-more-details-on-story-cinematics/
http://gamewatchtoday.com/blog/2020/01/16/flying-d-vas-and-face-changing-sombras-in-the-january-overwatch-patch/
http://gamewatchtoday.com/blog/2020/01/15/breaking-news-blizzard-leaks-lunar-new-year-2020-skins/
http://gamewatchtoday.com/blog/2020/01/15/breaking-news-jeff-kaplan-drops-major-dev-play-testing-incites-dps-mains-have-collective-heart-attack/
http://gamewatchtoday.com/blog/2020/01/14/overwatch-explained/

OTHER NEWS FROM AROUND THE INTERNET.

EMONGG Teases major Overwatch improvements coming soon… via dexerto.com

https://www.dexerto.com/overwatch/emongg-teases-major-overwatch-improvement-coming-soon-1315477

https://dotesports.com/overwatch/news/overwatch-league-fans-can-earn-exclusive-team-sprays-by-attending-live-matches

Overwatch League shows off new jerseys. via theverge.com
https://www.theverge.com/2020/1/16/21069082/overwatch-league-2020-jerseys-new-jeff-staple

ECHO skill leak? via digitaltrends.com
https://www.digitaltrends.com/gaming/overwatch-2-hero-echo-skill-possibly-revealed/

Overbuff Weekly Recall – via overbuff.com
https://www.overbuff.com/blog/2020-01-17-overbuff-recall-january-17-2019

Let me know what else you would like to see in the weekly news drop.

~big_fisch
bigfisch@gamewatchtoday.com

Overwatch 2 Report: Jeff reveals more details on story cinematics

Overwatch 2 Lucio

We got a new bit of information on the Overwatch 2 cinematics that will be included in the story missions on the forums from none other than Jeff Kaplan himself. November 2019 Blizzard had a playable “demo” version of Overwatch 2 at Blizzcon (see ohnickel play-through video below for reference). During this demo of the story mode there were cinematic (cut-scenes) before and after the mission that advanced the story / lore of the Overwatch universe (post zero hour).

Overwatch 2 first story mission demo

Durring Blizzcon Jeff stated that the demo map ends on a cliffhanger but “spoiler alert” Lucio doesn’t die. In a forum post he extended this comment…

Jeff Kaplan: “Both the introduction and outro that we showed at Blizzcon were not the final pieces. The planned introduction is a little bit longer. The planned outro (which is still in development and we were reviewing yesterday) is much longer and not intended to be a cliff hanger. Spoiler alert: Lucio doesn’t die. For Blizzcon, we could only final so many shots… so we did an abbreviated cliffhanger for the demo. The final piece is much longer and shows Lucio’s rescue as well as “more awesome story stuff” that sets up the next mission.
We appreciate the feedback and glad you’re asking for more and not less ;]”

WyomingMyst (asked): Jeff, will every mission in Overwatch 2 have an intro and outro?

Yes. not all will be the same lengths or carry the same level of importance… but for now, the plan is yes, intro/outro for all story missions

See the fourm post Here

Zero Hour cinematics

We have a lot to look forward to with the release of Overwatch 2. Hopefully Activision / Blizzard will follow suit of many other game companies (example: CD Projekt delays Cyberpunk 2099 for 4 months for more play testing) and holds back the release until it is 1000% ready, instead of pulling a UbiSoft and release it because they need money. Anyone that follows Blizzard knows they will release it when they are ready which is why we got no definitive date on release yet. Stay tuned here for all the latest Overwatch 2 details.

Thanks for reading

~Big Fisch
bigfisch@gamewatchtoday.com