Here the the list counting down the top 10 most viewed Overwatch Videos on YouTube.
No Mercy 66 million views Mashed
2. Overwatch Rap Battle 53 million views Squeezie
3. Overwatch Animated Short: Dragons 33 million views Playoverwatch (official)
4. Overwatch Vs TF2 [SFM] 26 million views The Winglet
5. Overwatch Song | The Reaper | #nerdout 26 million views Nerdout
6. Overwatch Animated Short | “Infiltration” 20 million views Playoverwatch (official)
7. Overwatch Animated Short | “The last Bastion” 19 million views Playoverwatch (official)
8. Overwatch Animated Short | “Honor and Glory” 17 million views Playoverwatch (official)
9. Overwatch Animated Short | “Hero” 16 million views Playoverwatch (official)
10. Overwatch Cinematic Trailer 15 million views Playoverwatch (official)
Most of the videos come from the official Overwatch channel but the ones at the top have captured memes and hearts alike as the official / unofficial music videos about Overwatch. I mean I would pick Tracer but I’m already Tracer…
So I didn’t really learn anything from my 72 hour live stream because it was the Overwatch logo from the login screen for about 70 hours of it. I was trying to test my laptop and my internet connection for streaming and learned that both are garbage, lol. I guess secondary take away is that not everyone wants to see nonsense from a live stream *shrug* although I thought it was funny most people didn’t stay for more than a few seconds to leave a comment like “when are you going to play” or “hello”.
If you are looking for live streaming tips tho, here’s some things I have actually learned from other “professional” streamers I have talked to.
Get a face cam
Get your voice on stream
Interact with people watching your stream
Get your friends to watch your stream (when you start out)
Stream like you are putting on a show (even if no one is there)
Choose a stream format (video games, asmr, just chatting, IRL, or something else)
Choose your stream type (are you a variety streamer or do you always do the same thing)
Be entertaining (even if it means making up a streaming persona)
Get yourself out there (interact and find other streamers your size and slightly bigger this will get you friends and start your community building (networking))
Get on social media (a lot of streamers post to twitter but branch out to as many sites as possible to get your stream out there).
*bonus* wherever you stream from start a YouTube channel to post (well edited) clips from your stream.
Got more tips to add, comment below.
Will I do another nonsense stream again… Yes. I have another one planned for this week I am going to try using an external camera.
A new threat emerges in Overwatch and it’s not an Overwatch League player… yet. Discovered by player RedshellOW and reported by ohnickel (videos below) there is a new AI controlled hacker in Overwatch murdering thousands.
The bot is easy enough to spot if you are watching for it. Because is is not human controlled you can clearly see it running into walls and auto aiming without even a flick.
The bot is controlled to follow a second “hacker” in this case Reinhardt. Noted that the Reinhardt was also using cheats or hacks as well.
The Overwatch team has stated last week they are working on “new†hacker or cheater solutions but it is clear the hackers are one step ahead of them.
Overwatch has some amazing fans and even more amazing fans that contribute art to the community. Here is the Top 10 fan Overwatch fan arts voted on https://www.reddit.com/r/overwatch_fanart/
1. Sombra
2. Free Hong Kong Mei
3.Tracer fan skin
4. Summer Widowmaker
5. Pirate Widowmaker
6. OW2 Tracer
7. Overwatch wood carving
8. Brigitte Line Art
9. Casual (Skater) Mercy
10. Neon D.Va
Of course there is Overwatch art everywhere on the internet this is a tiny segment of it. Some is amazing and some is definitely NSFW. Which is your favorite art or who is your favorite Overwatch artist?
Yesterday Jeff Kaplan dropped a huge developer update for Overwatch talking about the introduction of Competitve Hero Pools, a Experimental Mode, replay sharing and UI changes. After the video released Jeff took to the Blizzard forums for about an hour, here’s all his replies to people.
Blizzard kept saying that this game is about being able to play several heros and flexing between them, but this is basically the first time when Blizzard supports this statement with an in-game mechanics. Which, I think, is good for the game overall.
And I’m sure it was a very hard change for Blizzard, since the whole idea goes against basic game marketing – most people buy the game to play a character they love, not to be an flex-champion. So whatever I like this change or not, I applaud Blizzard for making it.
Thanks for the feedback!
Oddly, we’re not viewing this change as dramatic, scary or impactful as the decision to pursue Hero Limits or our decision to implement Role Queue. Hero Pools will be introduced for Season 21 of Competitive Play only. Unlike Role Queue or Hero Limits, Quick Play and the Arcade will be completely the same as they are today with Hero Pools. This alone already means the number of affected matches is FAR less than those two prior systems.
Also, we’re super open to change with Hero Pools. If we (the dev team and the community) don’t feel like it’s a positive change during Season 21, then we won’t bring it back in Season 22. We get a lot of feedback asking for Competitive seasons to feel “different†from one another. Season 20 and Season 21 will certainly feel different!
Also, something we talk about a lot in game design is the that there is often no one, correct answer. Design is all about tradeoffs. If the thing that the community decides is “the most egregious†is a “static meta†and they “want the dev team to do something about itâ€Â… we’re going to take steps towards change. We can’t force the meta to move and not make the game work differently. Last year was great proof that player creativity and balance changes alone weren’t enough to move people off of 3/3 fast enough for the community to feel satisfied. The meta would have moved on it’s own… just slowly.
We’ve decided to help you move it along. If there are things we don’t like about Hero Pools, we can change it. Maybe they don’t come back for Season 22? Maybe they rotate faster? Maybe more or less heroes should be in the pool? We’ll all find out in Season 21.
But really this should be viewed as a fun an exciting change to Season 21 (we wanted Seasons to feel different, right?). And time will tell what happens after…
Either way, hearing your thoughts and feedback is really helpful to us.
Any information yet on how many heroes will be available in a week of hero pool?
For the first 5 weeks, we will be trying a range to see what feel right. We’ve architected this system so that we can update the hero pools without the need to patch. So we’ll be monitoring feedback very closely, experimenting a bit with the pool and adapting our strategy as time goes on.
Would you consider rotating hero pools once every few days instead? one week is far too long, in my opinion, and once every match may come across as too hectic.
Yes. We’ve definitely considered it. Let’s try a week and see how it feels and if we need to make adjustments we will. But yeah… we’ve talked about rotating every day. We’ve also talked about rotating every match. We don’t like going longer than a week because we want more heroes played… but open to feedback.
we talked about a season rotation but taking a hero out of play for 2 months makes us a bit nervous. never say never but it’s not our first instinct…
Thanks for the communication, hope those features are gonna be good and can’t wait to see the new workshop additions.
workshop creators will really love some of the changes Zach and Dan made to the feature. they listened to their feedback very closely and all of it is in response to what creators wanted. really proud of them for their work!
I have to ask though, what is the point of having super fast and drastic balance changes if we are just going to be enforcing weekly metas with hero pools anyways? Like what is the point of nerfing or buffing a hero if they can only be played whether they are in that week’s pool or not?
Historically, even when we have done consistent and dramatic balance changes, it takes the meta a long time to shift. We’d love it if balance or player creativity alone would shift the meta fast enough to meet player’s demands.
is there a ban protection for popular heroes? will lets say mercy, banned one week, than played alot next week, will she be protected not to be banned 3rd week again? whats the plan?
we’re curating the list ourselves. we have some philosophies and guidelines we’ll be following (and evolving as we hear your feedback). we will do our best to be judicious and make sure no hero is getting the “horizon†treatment, as with our map pools…
I’m sorry but I can’t see how any of this is “fun†or “exitingâ€Â. I love tanking. And outside my horrible D.Va I love using all the tanks.
we would never limit the pool to just one tank. you’ll never be forced to play a single tank, such as D.va as described above… if you love playing all the other tanks, you’ll be fine.
How will you be choosing which heroes don’t make it into the pool? Will it be heroes that are “meta†or will it be a bit more random than that? Or a combination of the two?
it’s curated by us. so it will be a combination of targeting metas that players are being vocally negative about (recent examples: double barrier, goats) and slightly encouraging other playstyles (i.e. “more mobile†comps might be fun for a week…)
but i am sure we’ll refine our approach over time.
An Experimental mode is very interesting. Are the new possible systems will be tested here? How is it safe for OW client? What if the new possible system will make a major bug in the client and what will happen to the PTR?
we’ll still use the PTR for major patches and major changes. for example, if we were testing a new hero or map, that would be on the PTR and not in the Experimental Card.
the experimental card uses a different data set and was engineered by people far smarter than i am. it’s going to work and be magic and nothing could possibly go wrong… right? =]
Jeff hello! Sorry for questioning here, but can you please say something about smurfs on consoles? You know they can create unlimited accounts with one copy of the game. May be some changes specific for consoles?
this is a very hard problem to solve but we have some ideas. any solution is more long term, though. possibly OW2 or later. sorry i know that’s not the answer you wanted but it’s actually very complicated with the way consoles work and the rules regarding account creation.
I really, really like the Experimental Card plan. It seems like it’ll help with testing out small changes or shifting concepts for heroes with more people being able to try them out. Smaller and more tested changes is a good way to go!
totally. we’re so excited for this. we’ve wanted this for so long. it was a ton of work but it’s going to be really cool. plus i am super excited to get console players involved with testing changes (right now they cannot play the PTR)
i think a hero pool would be more beneficial for higher ranks (masters and up) and may have a negative impact on competitive gameplay for the average ranks. although players should be more diverse, having random banned heroes may result in people playing heroes they arent very good at which would hurt the entire team.
we’ve considered having the system only apply to players above a certain rank (diamond? masters?). it’s definitely on our minds.fumingǃ:
ps have yall considered adding a finnish hero? im from finland
i’m not sure we can make a hero great than teemu selanne?
Will OWL affect the hero bans pool of the live game? Or the Live game will affect OWL bans pool? Or these things are separate and does not interfere with each other?
these are separate things that will not affect each other.
going to go get some tea now. thanks for all of the great thoughts and thoughtful questions. we’ll make changes as needed. thanks again! <3
That’s it. Hope you enjoyed reading some of Jeff’s thoughts, there were some real good ones in there and lots to think about. What are your thoughts on the future of Overwatch?