Yesterday we got the news that the Overwatch dev team is working on something big. That “something” could be hero bans. And today the internet has spoken.
Basically hero bans in a game like Overwatch could be presented a few different ways (for those of you that have never played games with them before). The idea is that when you play a game certain heroes durrIng that particular game or series of games you play that day are banned or locked out of play and you will not be allowed to play those heroes. It could be just for that game or a day or a whole season it depends on how it’s implemented. Most people refer to the League of Legends way of Champion selection and ban where it only lasts that match and you vote what hero gets banned that game however you get to see who everyone is picking beforehand (it’s a little more involved but that’s the easy explanation).
The people have spoken, some for it and some against and some are just confused.
A few comments from Instagram
From stylosa video on hero bans from YouTube
Reading through some of the reddit comments were boring and no one really brought up any new arguments.
Thanks for reading. What are your thoughts on a hero ban system?
Are hero bans coming to Overwatch? One source says yes, and they could be as soon as next week.
Monday afternoon MetroOW posted this on twitter.
He is the same source that dropped leaks about Overwatch 2 at Blizzcon and although he says his source is different, it could at least be this if not something just as important. If you remember last week Eemongg (a popular Overwatch streamer) tweeted that a “big update” is coming soon.
Hero bans are to state it as basic as possible. You wouldn’t be able to pick X hero for one day in comp. There is a lot more to it than that but to state it simply for those that don’t know what it is. I will make a longer explanation article to explain hero bans if Overwatch changes to this method.
I am not sure if this would go directly to live servers as they would probs put it in the PTR and then drop it live after season 20 is over but that’s just my guess based on how they typically have done these kind of changes.
We shall see… What do you think about hero bans in Overwatch?
We got a new bit of information on the Overwatch 2 cinematics that will be included in the story missions on the forums from none other than Jeff Kaplan himself. November 2019 Blizzard had a playable “demo” version of Overwatch 2 at Blizzcon (see ohnickel play-through video below for reference). During this demo of the story mode there were cinematic (cut-scenes) before and after the mission that advanced the story / lore of the Overwatch universe (post zero hour).
Durring Blizzcon Jeff stated that the demo map ends on a cliffhanger but “spoiler alert” Lucio doesn’t die. In a forum post he extended this comment…
Jeff Kaplan: “Both the introduction and outro that we showed at Blizzcon were not the final pieces. The planned introduction is a little bit longer. The planned outro (which is still in development and we were reviewing yesterday) is much longer and not intended to be a cliff hanger. Spoiler alert: Lucio doesn’t die. For Blizzcon, we could only final so many shots… so we did an abbreviated cliffhanger for the demo. The final piece is much longer and shows Lucio’s rescue as well as “more awesome story stuff” that sets up the next mission. We appreciate the feedback and glad you’re asking for more and not less ;]”
WyomingMyst (asked): Jeff, will every mission in Overwatch 2 have an intro and outro?
Yes. not all will be the same lengths or carry the same level of importance… but for now, the plan is yes, intro/outro for all story missions
We have a lot to look forward to with the release of Overwatch 2. Hopefully Activision / Blizzard will follow suit of many other game companies (example: CD Projekt delays Cyberpunk 2099 for 4 months for more play testing) and holds back the release until it is 1000% ready, instead of pulling a UbiSoft and release it because they need money. Anyone that follows Blizzard knows they will release it when they are ready which is why we got no definitive date on release yet. Stay tuned here for all the latest Overwatch 2 details.
A new patch is now live on Windows PC, Nintendo Switch, PlayStation 4, and Xbox One. Read below to learn more about the latest changes.
LUNAR NEW YEAR 2020
Get ready to celebrate the Year of the Rat!
This year, we’re celebrating Lunar New Year with new seasonal items including legendary skins like Face Changer Sombra, Mask Dancer Moira, Samul Nori Lúcio, and Opera Brigitte. Experience the third competitive season of our Capture the Flag mode, in addition to a brand new game mode called Blitz CTF.
Unsure of which role you want to play? Now, party members who queue for any game mode with Role Queue enabled can select multiple roles, indicating what they’re willing to play in the next game.
Your other party members’ role choices and Competitive Play skill ratings may affect which roles you are eligible to choose, or which role you can play. For example, if you selected all three roles (Tank, Damage, Healing) to indicate your willingness to play any of them, and then two other party members choose Support, you will not get to play Support in the next game.
Custom Game Options
The Lobby section of Custom Game Settings has a new option “Data Center Preference”. This option provides the game creator with more control over where the game will be hosted. The default “Best Available” choice automatically provides the creator with the best quality connection available to them. We only suggest choosing a specific datacenter if no single datacenter can simultaneously provide the best connection to all players. This is usually only the case when the players participating in the custom game are located in different geographic regions of the world.
Spectate and Replay Updates
Added a new hotkey, “Spectate toggle 3P camera side”, which changes the shoulder you’re looking over for the player you’re spectating while using the simple third-person spectator camera option
Added a new hotkey, “Toggle normal / simple 3P spectator camera”, which toggles between the two third-person camera modes while spectating
Updated the death camera to quickly shift from where you were looking to where your killer is, to make it easier to see if you were killed by someone behind you or to your side
Updated the simple third-person spectator camera position for several heroes to have them cover less of the screen
Fixed an issue that caused zooming in and out while in the simple third-person camera to appear choppy
Transitioning into or out of first person no longer causes the camera to clip inside the hero’s head
Fixed several camera smoothness and popping issues
Maximum duration reduced from 8 to 5 seconds
Cooldown increased from 20 to 25 seconds
Ultimate cost increased by 20%
Developer Comment: Immortality Field ended up being too powerful when placed in locations that were safe from enemy fire, such as around corners. Reducing its uptime will help address this case while remaining strong at saving teammates out in the open.
Endothermic Blaster (Primary Fire)
Slowing effect now reduces enemy movement speed from 20-70%, down from 30-90%
Slowing effect duration reduced from 1.5 to 1.0 second
Developer Comment: The slowing effect of Mei’s primary fire can sometimes feel too difficult to escape. Lowering the amount it slows by and the duration it lasts for will make it easier to react to. The time required to completely freeze a target remains the same.
Cooldown decreased from 5 to 3 seconds
Developer Comment: The lower cooldown on her mobility will enable D.Va to more readily swap between playing offensively and defensively.
Damage reduction reduced from 50% to 40%
Developer Comment: Orisa has been a little too difficult to deal with while Fortify is active, so we’re reducing the amount of damage reduction to give enemies more effective damage during this time.
Storm Bow (Primary Fire)
Maximum projectile speed reduced from 125 to 110
Developer Comment: The increased projectile speed Hanzo received in his rework ended up making his arrows too good at longer ranges. Decreasing the speed will reduce his sniping capability while still keeping him strong at mid-range.
Recovery time increased from 0.2 to 0.35 seconds
Developer Comment: Rising Uppercut followed immediately by his primary fire is a little too effective of a combo on its own, so we’re increasing the time enemies have to react to it.
Fixed a bug that caused toggle crouch to work inconsistently when high precision mouse input is enabled
Fixed a bug that caused a small number of games containing very high-skill players to have greatly reduced SR gains and losses
Fixed an issue preventing Go To Assemble Heroes from working in Assault and Hybrid
Fixed an issue preventing Sombra Dummy Bots from being able to hack health packs
Temple of Anubis
Fixed a bug where some heroes could get stuck behind one of the rocks outside of point B
Fixed a bug that could cause Wrecking Ball to become temporarily stuck when using his Piledriver in a specific location
Fixed a location where Doomfist could get stuck
Fixed a bug that allowed some players to stand on a wall near the final checkpoint
Fixed a bug that allowed Sombra’s Translocator and Baptiste’s Immortality Field to land in an unintended place between the stairs and wall near point A
Fixed a bug that caused the ivy growing on the wall between points A and B to block projectiles
Fixed a bug that could cause Winston and Sigma to become stuck between the wall, bridge, and gondola outside of Point A
Fixed a bug that caused Baptiste’s Immortality Field to disappear when thrown in a specific spot outside of the first Attacker’s spawn
Fixed a bug that could cause Immortality Field to not deploy or get destroyed while deploying in some situations
Fixed a bug that caused Mercy’s gold staff and pistol to disappear while using Valkyrie when viewing in 3rd person
Fixed a bug allowing players to swap heroes while using Recall
Fixed a bug that could cause Sigma’s shield to fail to deploy
Fixed a bug where destroying Symmetra’s teleporter during construction briefly allowed her to make another without going on cooldown